First and foremost, I have a working title: Expose Yourself. It plays upon the centrality of exposure in the game’s design, that all-to-familiar mantra from clients, “I’ll pay you in exposure”, while also being a double entendre to play to the tongue-in-cheek nature of the game.
Taking the revised plagiarism card to the larger group (Bernice, Caitlin, Daniel, Ben, and Zoltan) was a success! The whole group agreed that it added a good element of play into the game, and there was a call for further cards which effected other players more, making it less of a game involving waiting for your next turn, and more of a game involving creating alliances with other players, in order to avoid being stabbed in the back down the line.
Zoltan, one of the new players to the group, also brought up the need to look at the balance between the four ‘currencies’ of the game: Time, Money, Exposure, and Cards. Time seems to be the biggest issue at the moment, because we are yet to finish one game because it takes a long time to play. Something suggested in the first play test by Ben was that the amount of exposure you earn could vary depending on how much you have at each stage, because talking to a larger audience base offers a platform for more share-ability, thus creating more exposure in turn. If a system were created to balance this easily for players, this could speed up the game significantly.