Glitch art in our current day and age is essentially a visual aesthetic. It has evolved from the past, drawing upon dead media technologies where errors would often take a visual form. I raise that this glitch aesthetic is drawing upon dead media technologies mostly because the technologies of our current day and age exist in a binary of working or not working; with no-in between to indicate it might be faulty.
As a designer, the aesthetics of a piece is something which naturally appeals to me and my craft (whether it’s creating glitch art or designing interactive digital dresses), and utilising programs and their flaws to create new and interesting pieces is an interesting methodology to undertake. After further research, something which I found quite interesting was Daniel Temkin’s approach to the art: “Yes, some glitch artists are actually exploiting bugs to get their results — but for most it would be more accurate to describe these methods as introducing noisy data to functional algorithms or applying these algorithms in unconventional ways.” (2014) This mix between maths and art is something which isn’t really thought of much by the audience, but it creates a beautiful mix of practices that are often separately viewed at opposite ends of the spectrum. Glitch art takes these two mediums and creates a new outcome allowing people to experience the ‘accidental’ aesthetic which has often been curated specifically through different mathematical thought or through the execution of flaws in programs.
My experimentation with glitch art builds upon a piece I originally created for the UOW exhibition: Nothing To See Here. This exhibition played on the idea of static, and while my 3 screen video installation was playing more towards the conceptual side of static, I believe that my simple glitch art video expands this concept further, expanding upon my editing techniques of overlay, screening of scenes, cuts between imagery, and pushing it to a new ‘glitchy’ height. Highlights are below (2mins), and the full 5 minute glitched video can be found here. Also a few 10 second test clips to experiment with different effects in audactiy can be found here.