Just in case you missed it, I had a little guest presentation in the 2017 DIGC310 class to talk about my process of creating a game – how I approached it and what techniques I used to get to the end product. IMPORTANT NOTES: • Although there are two different Soundcloud recordings, they are slightly… Continue reading #DIGC310 GUEST TALK: Game Design Process (ft. Expose Yourself)
One of the things I’ve been looking at lately in the development of my board game is designing the cards. While my heart has been set on imagery to illustrate the point for the last year or so, I’ve come to the point where I’ve decided that the image style I’m after is not my forte.… Continue reading Aesthetic Game Prototyping
Originally posted on Future Cultures:
Do you have a digital plan for when you die? An idea of what you want to do with your online presence after death? “Nine out of 10 Australians have a social media account of some description, yet the vast majority have not even had a conversation – let alone written…
Hacktivism is generally the act of gaining access to data and/or networks for a political or social motiviation. While hacktivism can employ illegal tactics to reach this goal, should it be defined as malicious? The crime they commit is essentially an act of curiousity, a yearning to know more, to learn more, and to share… Continue reading HACKTIVISTS: Knowledge gives you freedom, and this we will bestow.
This week’s lecture discussed social media being used as a tool to organise revolutions, however the key message wasn’t the #mena #arabspring or #maidan revolutions, bur rather it revolved around censorship, how social media can be used to get around it. The internet, being an anarchic environment, allows for anyone to participate. There are no in built filters,… Continue reading Connectivity is Power
Our online presence creates a bridge made of pebbles: that is to say, the information we put online through our tweets, snaps, emails and posts make up individual pieces of data, which when viewed separately can be considered worthless, however, when viewed as a whole, it creates a path of information which one can navigate and… Continue reading Bring Together Information
The internet is essentially a giant surveillance platform – everything is recorded and nothing is discarded. Data collection, however, can be a scary thing. In Australia, we are all subjected to the Mass Data Retention Scheme, which holds all our metadata for two years. Now holding a singular piece of metadata doesn’t seem too worrying, but the aggregation… Continue reading Surveillance for Cyberwar