Calculating Standing Waves in an Open Tube: v=fλ where v = the speed of sound, f is the funadmental frequency, and λ is the wavelength. f=v/λ To calculate the wavelength: λ=2L Where L is the length of the tube in meters. To calculate the resonant frequencies for the length of the tube: f(n)=(n*v)/2L Where n… Continue reading Time to calculate!
I spent the weekend working to build a Ruben’s tube to test the concept for the assignment. I wanted to find out how difficult it was to create, whether it was feasible to create multiple, and test to see what potential risks it threw up aside from those I’d already identified. To build this, I… Continue reading Ruben’s Tube Build 01
I’ve been spending a lot of time recently researching installations which incorporate sound and image in a unique and interesting way. This is because I have my music major project coming up this semester – that’s right, one final subject before I finish my undergrad. One of the videos which stood out most to me… Continue reading Cymatics: Science vs. Music – Nigel Stanford
I want to create a live performance, installation piece, utilising multiple Ruben’s Tubes as a visual component, responding to an original composition written to emphasise specific resonant frequencies. These resonant frequencies will depict a standing wave visualised in the flames of the Ruben’s Tube. Currently, my plan is to work with a set of tubes… Continue reading Project Proposal: When Music Meets Fire
So I had the pleasure of borrowing the game Sushi Dice over the last week to play with my mates, and while it was a great game, my circle found that it wasn’t quite competitive enough. This may have been aided by the fact that at first we did not have access to a… Continue reading SUSHI DICE (Team Rules Adaption)
Just in case you missed it, I had a little guest presentation in the 2017 DIGC310 class to talk about my process of creating a game – how I approached it and what techniques I used to get to the end product. IMPORTANT NOTES: • Although there are two different Soundcloud recordings, they are slightly… Continue reading #DIGC310 GUEST TALK: Game Design Process (ft. Expose Yourself)
One of the things I’ve been looking at lately in the development of my board game is designing the cards. While my heart has been set on imagery to illustrate the point for the last year or so, I’ve come to the point where I’ve decided that the image style I’m after is not my forte.… Continue reading Aesthetic Game Prototyping