Do you like board games? Well so do I, so much so, that I researched them for my honours thesis and major work. Not just any type of tabletop game though, hybrid games.
This video shows an example of the app in action, looking at the settings, running through the tutorial screens, and playing through the digital side of the game. The sound effects used in this mockup include the sound of the sea playing in the background on loop, and the transition noise. The transition noise uses… Continue reading Ahoy! – Mockup of the Game App in Action
You’re a ship captain and rumour has it long lost treasure is buried here… somewhere… It’ll take ages to dig it up on your own, especially with other pirates close on your heels to finding the big drop, but that’s what you have a crew for! I’ve just started working on a new game idea… Continue reading Pirate Treasure
On Monday, Jason from the Graphic Design BCA (Hons) brought in Deep Sea Adventure to share with me. The game is quick to play and simple to set up and learn with potential for competitive/co-operative play. In the game, players are divers, swimming down to collect treasure, however they all share the same oxygen tank. As… Continue reading Deep Sea Adventure
Just in case you missed it, I had a little guest presentation in the 2017 DIGC310 class to talk about my process of creating a game – how I approached it and what techniques I used to get to the end product. IMPORTANT NOTES: • Although there are two different Soundcloud recordings, they are slightly… Continue reading #DIGC310 GUEST TALK: Game Design Process (ft. Expose Yourself)
One of the things I’ve been looking at lately in the development of my board game is designing the cards. While my heart has been set on imagery to illustrate the point for the last year or so, I’ve come to the point where I’ve decided that the image style I’m after is not my forte.… Continue reading Aesthetic Game Prototyping
PREZI (square bracketed titles indicate each prezi slide) [General intro] Expose Yourself is a game that I am working on. The focus is not on the creation of the game – I did that last semester in Digital Game Cultures (DIGC310). The presentation aims to give a quick context of what the game actually is, before launching… Continue reading EXPOSE YOURSELF: #DIGC202 Presentation