Just in case you missed it, I had a little guest presentation in the 2017 DIGC310 class to talk about my process of creating a game – how I approached it and what techniques I used to get to the end product. IMPORTANT NOTES: • Although there are two different Soundcloud recordings, they are slightly… Continue reading #DIGC310 GUEST TALK: Game Design Process (ft. Expose Yourself)
Expose Yourself: Dossier After a semester of ideating and rapid prototyping, I finally have a finished product! A whole lot of intense work, and a fair bit of deadline stress (what’s new?) and I have a ruleset which works! (Shout out to my play testers for helping me figure that out). The image above is… Continue reading Expose Yourself: Dossier
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 ) So these little posts seem to be an account for what I find has been an issue when playing the game. Today’s biggest problem was the fact that we both started without characters, and thus no… Continue reading Playtest #2
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) The first playtest is always an interesting one. It’s the playtest you have where you know everything will be extremely dodgy and nothing will work, but you can’t quite figure out how to solve these problems yet; hence turning… Continue reading Playtest #1: My freelance game.
First week of uni is out of the way and I’m feeling thoroughly disorganised. As such, I thought whipping up a quick image to print out and stick on my wall would be appropriate. The image includes all of the assessments for this subject, which, if done properly, should lead me to pass. The visual layout… Continue reading #DIGC310: Subject Outline Recap