Honours · Weekly Update

Honours Update: 10-15 April

Thesis work: Define Finalised Introduction/Lit Review draft. Gave it a few edit passes. Took the time to understand how the thesis structure played into the Double Diamond model. (link) Define Continued looking at literature Noteable: Nicholson & Begy’s ‘A Framework for Exploring Tablet-based Tabletop Games Notable: Deana et al. ‘Mobile phone games: understanding the user experience… Continue reading Honours Update: 10-15 April

Honours · Weekly Update

Honours Update: 2-9 April

Thesis work: Define Reading through Jesse Shell’s The Art of Game Design Continued working through range of other readings Define Finalised Lit Review Structure Began drafting Lit Review   Creative work: Discover Game ideas: Mermaid game where phases of moon change gameplay. (Blog post coming) Dinosaur game where he is trying to get apples for his… Continue reading Honours Update: 2-9 April

Honours · Weekly Update

Honours Update: 19-25 March

Thesis Work: Discover Future Learn Lit Review Course Continued looking at/for readings Meeting With Grant and Chris Discussed Lit Review Discussed Thesis Methodology Creative Work: Discover Meeting with Grant and Chris Challenged to design a game a week. Deliverable could be a recommendation of how to approach hybrid game design through the Double Diamond design… Continue reading Honours Update: 19-25 March

Creative WIP · Honours

Pirate Treasure – Questions to consider

3D board – able to see levels of digging easily?  Have a sense of actually digging as levels decrease – means that you don’t have to have ‘X’ tiles to represent how deep you have dug so far, easier way to assess how deep the holes are, etc. Can you bury spaces adjacent to you?… Continue reading Pirate Treasure – Questions to consider