Analogue/Digital Hybridity in Tabletop Game Design
Do you like board games? Well so do I, so much so, that I researched them for my honours thesis and major work. Not just any type of tabletop game though, hybrid games.
Do you like board games? Well so do I, so much so, that I researched them for my honours thesis and major work. Not just any type of tabletop game though, hybrid games.
This video shows an example of the app in action, looking at the settings, running through the tutorial screens, and playing through the digital side of the game. The sound effects used in this mockup include the sound of the sea playing in the background on loop, and the transition noise. The transition noise uses… Continue reading Ahoy! – Mockup of the Game App in Action
Abstract & Thesis Statement can be found HERE. Presentation Slides can be found HERE. Transcript: Note: [Bold and bracketed] words/headings seen in the transcript are used to indicate a new slide in the visual aids. [Introduction] The tabletop games industry is experiencing a renaissance, with global sales now estimated to be worth more than nine billion dollars… Continue reading [Presentation] Analogue/Digital Hybridity in Tabletop Game Design
Thesis Title: Analogue/Digital Hybridity in Tabletop Game Design Turner, E 2018, ‘Analogue/Digital Hybridity in Tabletop Game Design’, Honours thesis, University of Wollongong. Thesis Statement This thesis is an exploration of what game design elements are common to the field of analogue/digital hybrid games. This thesis aims to identify game design elements and determine whether they… Continue reading Thesis Statement; Abstract; Select Bibliography [Presentation Documents]
3D board – able to see levels of digging easily? Have a sense of actually digging as levels decrease – means that you don’t have to have ‘X’ tiles to represent how deep you have dug so far, easier way to assess how deep the holes are, etc. Can you bury spaces adjacent to you?… Continue reading Pirate Treasure – Questions to consider
You’re a ship captain and rumour has it long lost treasure is buried here… somewhere… It’ll take ages to dig it up on your own, especially with other pirates close on your heels to finding the big drop, but that’s what you have a crew for! I’ve just started working on a new game idea… Continue reading Pirate Treasure
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 | 2 | 3 | 4 ) THE FIRST PLAYTEST CARRIED OUT IN CLASS! WOO! The people involved in this playtest (and links to their own game development) were: Ivan; Alex; someone whose name I’ve forgotten, but who had lovely… Continue reading Playtest #5
I have a working title: Expose Yourself. It plays upon the centrality of exposure in the game’s design, that all-to-familiar mantra from clients, “I’ll pay you in exposure”, while also being a double entendre to play to the tongue-in-cheek nature of the game. HOW TO PLAY Pay 1 Cash to ‘survive’ Draw 2 cards from the… Continue reading EXPOSE YOURSELF
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 | 2 ) First and foremost, I have a working title: Expose Yourself. It plays upon the centrality of exposure in the game’s design, that all-to-familiar mantra from clients, “I’ll pay you in exposure”, while also being a double… Continue reading Playtest #3
THIS POST IS IN RELATION TO MY GAME DESIGN. (MORE INFO HERE: 1 | 2 ) (OTHER PLAYTESTS: 1 ) So these little posts seem to be an account for what I find has been an issue when playing the game. Today’s biggest problem was the fact that we both started without characters, and thus no… Continue reading Playtest #2